Don Daglow
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Don Daglow (born circa 1953) is an American
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island societ ...
'' for Intellivision in 1981, role-playing game ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' in 1975, sports games including the first interactive computer baseball game ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
'' in 1971, and the first graphical MMORPG, ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dr ...
'' in 1991. He founded long-standing game developer Stormfront Studios in 1988. In 2008 Daglow was honored at the 59th Annual
Technology & Engineering Emmy Award The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Enginee ...
s for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with John Carmack of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and
Mike Morhaime Michael "Mike" Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and t ...
of
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry."


University mainframe games in the 1970s

In 1971 Daglow was studying playwriting at
Pomona College Pomona College ( ) is a private liberal arts college in Claremont, California. It was established in 1887 by a group of Congregationalists who wanted to recreate a "college of the New England type" in Southern California. In 1925, it became t ...
in Claremont, California. A
computer terminal A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and ...
connected to the
Claremont Colleges The Claremont Colleges (known colloquially as the 7Cs) are a consortium of seven private institutions of higher education located in Claremont, California, United States. They comprise five undergraduate colleges (the 5Cs)— Pomona College, Sc ...
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, espec ...
mainframe computer was set up in his dorm, and he saw this as a new form of writing. Like
Kelton Flinn Kelton Flinn is an American computer game designer who is a major pioneer in online games. He is a co-founder (with his University of Virginia classmate John Taylor) of the seminal online game company Kesmai, which they began in 1982. His ...
, another prolific game designer of the 1970s, his nine years of computer access as a student, grad student and grad school instructor throughout the 1970s gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since home computers had not yet been invented. Some of Daglow's titles were distributed to
universities A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, ...
by the
DECUS The Digital Equipment Computer Users' Society (DECUS) was an independent computer user group related to Digital Equipment Corporation (DEC). The Connect User Group Community, formed from the consolidation in May, 2008 of DECUS, Encompass, HP- ...
program-sharing organization, earning popularity in the free-play era of 1970s college gaming. His best known games and experiments of this era include: * ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
'' (1971) — A member of
Society for American Baseball Research The Society for American Baseball Research (SABR) is a membership organization dedicated to fostering the research and dissemination of the history and record of baseball primarily through the use of statistics. Established in Cooperstown, New ...
, Daglow created the first interactive computer
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
game, allowing players to manage the game as it unfolded. It appeared ten years after
John Burgeson John W. Burgeson (19 August 1931 – 12 September 2016) was an IBM engineer who created the first computer baseball simulation game in 1961 on an IBM 1620 Computer in Akron, Ohio. Burgeson's invention was accepted and officially recognized by the ...
wrote the first baseball simulation game, on an
IBM 1620 The IBM 1620 was announced by IBM on October 21, 1959, and marketed as an inexpensive scientific computer. After a total production of about two thousand machines, it was withdrawn on November 19, 1970. Modified versions of the 1620 were used as ...
at an IBM lab in Akron, Ohio. Daglow continued to expand ''Baseball'' throughout the 1970s, and ported the game to the Apple II in 1981, adding graphics in 1982. The simulation model in the Apple version in turn was ported to the Intellivision in 1982 as the basis for ''
Intellivision World Series Baseball ''Intellivision World Series Major League Baseball'' is a baseball video game (1983) designed by Don Daglow and Eddie Dombrower, and published by Mattel for the Intellivision Entertainment Computer System. ''IWSB'' was one of the first sports ...
''. * '' Star Trek'' (1971) — One of several popular Star Trek computer games widely played in American colleges during this era, along with '' Star Trek'' (1971). Daglow's game was "the #2 Star Trek at most schools", garnering him fan mail after it was distributed through DECUS. The game printed out dialogue of characters on the ''Enterprise'', describing the events of a battle with an enemy spaceship. The player could enter in choices, such as moving the ''Enterprise'' or firing phasers, and the game would advance accordingly until one of the ships surrendered, fled, or was destroyed. * ''Ecala'' (1973) — Improved version of the ''
ELIZA ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines, ...
'' computer conversation program. This project paved the way for his later work by suggesting new kinds of game interfaces. * ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' (1975) — The first computer role playing game, based on the then-new ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' gaming system. The game was steadily expanded over the following five years. * ''Spanish Translator'' (1977) — As he experimented with
parser Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Lat ...
s he created a context-sensitive Spanish translation program. * ''Killer Shrews'' (1978) — A simulation game based on the cult
sci-fi Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universe ...
film ''
The Killer Shrews ''The Killer Shrews'' is a 1959 American independent science fiction film directed by Ray Kellogg, and produced by Ken Curtis and Gordon McLendon. The story follows a group of researchers who are trapped in their remote island compound overnight ...
''. The player has not many decisions to make, only when to try to escape the island during the simulation of the depleting of the food that is there. * '' Educational Dungeon'' (1979) — An attempt to make rote computer-aided instruction (CAI) programs more interesting by taking ''Dungeon'' and making correct answers propel the story.


Intellivision and Electronic Arts in the 1980s

In 1980 Daglow was hired as one of the original five in-house Intellivision programmers at
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
during the first
console wars In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and ...
.Olsen, Jennifer (July 2001). "Profiles: Don Daglow—breaking typecasts", '' Game Developer'' 8 (7): 18. Intellivision titles where he did programming and extensive ongoing design include: * '' Geography Challenge'' (1981) — an educational title for the ill-fated Intellivision Keyboard component. * ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island societ ...
'' — the first sim game or
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
(1982). Utopia was a surprise hit and received wide press coverage for its unique design in an arcade-dominated era. The game has been named to two different video game halls of fame. * ''
Intellivision World Series Baseball ''Intellivision World Series Major League Baseball'' is a baseball video game (1983) designed by Don Daglow and Eddie Dombrower, and published by Mattel for the Intellivision Entertainment Computer System. ''IWSB'' was one of the first sports ...
'' (1983) — the first video game to use multiple camera angles to display the action rather than a static playfield; developed with
Eddie Dombrower Eddie Dombrower (born 1957) is an American computer game and video game designer, programmer and producer. He is best known as the co-creator of the baseball games '' Earl Weaver Baseball'' and '' Intellivision World Series Baseball''. He is al ...
. As the team grew into what in 1982 became known as the
Blue Sky Rangers The Blue Sky Rangers is a group of Intellivision game programmers who previously worked for Mattel in the early 1980s. When the Intellivision first came out in 1978, its games were all developed by an outside firm, APh Technological Consulting. R ...
Daglow was promoted to be Director of Intellivision Game Development, where he created the original designs for a number of Mattel titles in 1982-83 that were enhanced and expanded by other programmers, including: * ''
Tron Deadly Discs ''Tron: Deadly Discs'' is a video game for the Intellivision console published by Mattel in 1982. The initial game design was done by Don Daglow, with further design and programming by Steven Sents. It is the first of three Intellivision games bas ...
'' (programmed by Steve Sents) * '' Shark! Shark!'' (programmed by Ji-Wen Tsao) * ''
Buzz Bombers ''Buzz Bombers'' is a fixed shooter video game developed by Mattel Electronics for its Intellivision system and released in 1982. Mattel's reaction to Atari's popular ''Centipede'', the player controls a can of bug spray trying to ward off swarm ...
'' (programmed by Michael Breen) * ''
Pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
'' (programmed by Minh-Chau Tran). During the
Video Game Crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
Daglow was recruited to join
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
by founder
Trip Hawkins William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate. Career A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his f ...
, where he joined the EA producer team of
Joe Ybarra Joseph Ybarra (born ~1954) is an American producer and designer of video games. He left Apple Computer in 1982 to work at the new Electronic Arts that was founded by his fellow ex-employee Trip Hawkins. He was the original producer of the first ...
and Stewart Bonn. His EA titles include: * ''
Realm of Impossibility ''Realm of Impossibility'' is an action game created by Mike Edwards for the Atari 8-bit family and published by Electronic Arts in 1984. It was originally released in 1983 as ''Zombies'' and published by BRAM, a company formed by Edwards and a ...
'' (1984) * '' Adventure Construction Set'' (1985) * ''
Racing Destruction Set ''Racing Destruction Set'' is a racing video game published in 1985 for the Commodore 64 by Electronic Arts. It was advertised as being Commodore 128 compatible. A version for the Atari 8-bit family, programmed by Rebecca Heineman of Interplay, ...
'' (1985) * '' Mail Order Monsters'' (1985) * '' Thomas M. Disch's Amnesia'' (1986) * '' Lords of Conquest'' (1986) * '' World Tour Golf'' (1986) * '' Super Boulder Dash'' (1986) * '' Ultimate Wizard'' (1986) * ''
Earl Weaver Baseball Earl Weaver Baseball is a baseball video game (1987) designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then ...
'' (1987) — again teamed with Eddie Dombrower. One of the earliest
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network ...
titles, ''EWB'' was later named to the computer game Hall of Fame by Computer Gaming World and GameSpy. ''CGW'' named it as one of the top 25 games of all time in 1996. * ''
Patton Versus Rommel ''Patton vs. Rommel'' is a computer wargame designed and programmed by Chris Crawford for the Macintosh and published by Electronic Arts in 1986. Versions for MS-DOS compatible operating systems and Commodore 64 were developed by Sculptured Soft ...
'' (1987) * '' Return to Atlantis'' (1987) In addition to Dombrower, at EA, Daglow often worked with former members of the Intellivision team, including programmer
Rick Koenig Rick may refer to: People *Rick (given name), a list of people with the given name *Alan Rick (born 1976), Brazilian politician, journalist, pastor and television personality *Johannes Rick (1869–1946), Austrian-born Brazilian priest and mycol ...
, artist Connie Goldman and musician Dave Warhol. Daglow spent 1987–88 at
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
as head of the company's Entertainment and Education Division. Although he supervised the creation of games like
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games ''Karateka'' and '' Prince of Persia'' in the 1980s, the la ...
's '' Prince of Persia'', '' Star Wars'', the '' Ancient Art of War'' series, and '' Where in the World is Carmen Sandiego?'', his role was executive rather than creative. He took a lead role in signing the original distribution deal for ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' with
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
, and acquired the '' Star Wars'' license for Broderbund from LucasFilm.


Stormfront Studios in the 1990s and 2000s

Looking to return to hands-on game development, Daglow founded game developer Stormfront Studios in 1988 in
San Rafael, California San Rafael ( ; Spanish for " St. Raphael", ) is a city and the county seat of Marin County, California, United States. The city is located in the North Bay region of the San Francisco Bay Area. As of the 2020 U.S. census, the city's populatio ...
. Between 1988 and 1995 Daglow designed or co-designed the following titles: * ''
Tony La Russa Baseball ''Tony La Russa Baseball'' is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appe ...
'' (1991–1997) — with Michael Breen,
Mark Buchignani Mark may refer to: Currency * Bosnia and Herzegovina convertible mark, the currency of Bosnia and Herzegovina * East German mark, the currency of the German Democratic Republic * Estonian mark, the currency of Estonia between 1918 and 1927 * Finn ...
, David Bunnett and Hudson Piehl, winner of multiple Game of the Year awards from Computer Gaming World and other publications. * ''
Quantum Space Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
'' (1989–1991) — The first original play by email game offered by a major online service * ''
Gateway to the Savage Frontier Gateway to the Savage Frontier (1991) is a '' Gold Box'' ''Dungeons and Dragons'' computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers. Development When SSI began work on the Dar ...
'' (1991) — A
Gold Box Gold box may refer to: * Decorative boxes made in gold *'' Gold Box'', a series of video games of 1988 to 1992 * Gold box (phreaking), a phreaking box to create a bridge between two telephone lines {{disam ...
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
RPG for SSI, went to #1 on the U.S. game charts. * ''
Rebel Space ''Rebel Space'' was the second play-by-email game offered as part of a major commercial online service. It ran on Prodigy from 1992 to 1995. The game was developed by Stormfront Studios, designed by Don Daglow and programmed by Mark Buchignani ...
'' (1992–1993) — with Mark Buchignani, David Bunnett and Hudson Piehl. * ''
Treasures of the Savage Frontier ''Treasures of the Savage Frontier'' (1992) is a Gold Box Dungeons and Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS. Plot overview A few weeks after the events of ''Gateway to t ...
'' (1992) — Gold Box D&D RPG for SSI, the first game where an NPC could fall in love with a player character. * ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dr ...
'' (1991–1997) — The first graphical MMORPG, with programmer Cathryn Mataga, and the top revenue producing title in the first ten years of online games. ''NWN'' paved the way for ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'' (1997), ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Amer ...
'' (1999), and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' (2004). * ''
Stronghold A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere' ...
'' (1993) — The first 3D
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
game, with Mark Buchignani and David Bunnett * ''
Old Time Baseball ''Old Time Baseball'' is a 1995 baseball video game designed and programmed by Don Daglow, Hudson Piehl, Clay Dreslough, and James Grove. It was developed and published for MS-DOS by Stormfront Studios. ''Old Time Baseball'' uses the ''Tony La R ...
'' (1995) — a baseball sim with over 12,000 players and 100 years of teams. By 1995 Stormfront had placed on the Inc. 500 list of fast-growing companies three times and Daglow stepped back from his design role to focus on the CEO position. See the article on Stormfront Studios for further information. In 2003 and again in 2007 Daglow was elected to the Board of Directors of the Academy of Interactive Arts & Sciences. He also serves on the
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
Advisory Board of the
IGDA The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower video game developers, game developers around the world in achieving fulfilling and sustainable careers. ...
, the Advisory Board to the President of the
Academy of Art University The Academy of Art University (AAU or ART U), formerly Academy of Art College and Richard Stephens Academy of Art, is a private for-profit art school in San Francisco, California. It was founded as the Academy of Advertising Art by Richard S. ...
and served on the Advisory Board to the
Games Convention The Games Convention (GC), sometimes called the Leipzig Games Convention, was an annual video game event held in Leipzig, Germany, first held in 2002. Besides video games, the event also covers Infotainment, Hardware, and Edutainment. Its conce ...
Developers Conference until it was dissolved in 2008. In 2009, Daglow joined the board of GDC Europe.Game Developers Conference , 2009 GDC Europe Announces Advisory Board
Gdconf.com (2009-04-08). Retrieved on 2014-05-22.
He has been a keynote speaker, lecturer and panelist at game development conferences in Australia, Canada, Germany, the United Kingdom and the United States.


Fiction

During the late 1970s Daglow worked as a teacher and graduate school instructor while pursuing his writing career. He was a winner of the
National Endowment for the Humanities The National Endowment for the Humanities (NEH) is an independent federal agency of the U.S. government, established by thNational Foundation on the Arts and the Humanities Act of 1965(), dedicated to supporting research, education, preserv ...
''New Voices'' playwriting competition in 1975. His 1979 novelette ''The Blessing of La Llorona'' appeared in the April, 1982 issue of ''
Fantasy and Science Fiction ''The Magazine of Fantasy & Science Fiction'' (usually referred to as ''F&SF'') is a U.S. fantasy and science fiction magazine first published in 1949 by Mystery House, a subsidiary of Lawrence Spivak's Mercury Press. Editors Anthony Boucher ...
'' magazine.


References


Bibliography

* Daglow, Don, ''The Changing Role of Computer Game Designers'', '' Computer Gaming World'', August, 1988, p. 18. * Daglow, Don, ''The Dark Ages of Game Design'', ''Computer Gaming World'', May, 1986, p. 12. * Daglow, Don, ''Through Hope-Colored Glasses: A Publisher's Perspective on Game Development'', The Journal of Computer Game Design, 1(4) (1987), 3—5. * Picture of ''Daglow Decles'' and ''Minkoff Measures'' Mattel softball teams, 1982 * * * *


External links

*
1up.com featureGameBanshee featureDon Daglow's personal websiteSource code for Star Trek script game
{{DEFAULTSORT:Daglow, Don 1950s births Academy of Art University faculty American video game designers Dungeons & Dragons video game designers Intellivision Living people Pomona College alumni Video game programmers